628 lines
21 KiB
TypeScript
628 lines
21 KiB
TypeScript
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import {_decorator, Component, director, instantiate, JsonAsset, Label, Node, Prefab, tween, v3, SpriteFrame, Sprite, PageView, Input, EventTouch} from 'cc';
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import {UserMgr} from '../../module_basic/scripts/UserMgr';
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import {tgxAudioMgr, tgxModuleContext, tgxSceneUtil, tgxUIAlert, tgxUIMgr, tgxUIWaiting} from '../../core_tgx/tgx';
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import {SceneDef} from '../../scripts/SceneDef';
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import {SceneUtil} from '../../core_tgx/base/SceneUtils';
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import {UI_SearchingRival} from 'db://assets/module_arean/ui_searching_rival/UI_SearchingRival';
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import {EventName} from '../../core_tgx/easy_ui_framework/EventName';
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import {ModuleDef} from '../../scripts/ModuleDef';
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import {resLoader} from '../../core_tgx/base/utils/ResLoader';
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import {areanMgr} from './AreanManager';
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import {AreanEvent, AreanNetMgr} from './AreanNetMgr';
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import {UISetRoom} from "db://assets/module_arean/ui_set_room/UISetRoom";
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import {UIDan} from "db://assets/module_arean/ui_dan/UIDan";
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import {EFightModel} from "db://assets/module_basic/shared/protocols/public/arean/AreanTypeDef";
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import { SubGameMgr } from '../../module_basic/scripts/SubGameMgr';
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import {UserLocalCache} from "db://assets/module_basic/scripts/UserLocalCache";
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import {UserHead} from "db://assets/module_arean/scripts/UserHead";
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import {UIChooseHero} from "db://assets/module_arean/ui_choose_hero/UIChooseHero";
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import {EMusicDefine} from "db://assets/module_basic/Define/MusicDefine";
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import {UICollection} from "db://assets/module_arean/ui_collection/UICollection";
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import {UIBag} from "db://assets/module_arean/ui_bag/UIBag";
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import {IDanCfg} from "db://assets/module_basic/shared/configs/interface/IDanCfg";
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import {CommonFun} from "db://assets/module_arean/scripts/CommonFun";
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import {UIMail} from "db://assets/module_arean/ui_mail/UIMail";
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import {UIMoreModel} from "db://assets/module_arean/ui_more_model/UIMoreModel";
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import {UISeason} from "db://assets/module_arean/ui_season/UISeason";
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import { UIShopScreen } from '../shop/ui_shop/UIShopScreen';
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const { ccclass, property } = _decorator;
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@ccclass('AreanLobbyScene')
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export class AreanLobbyScene extends Component {
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private static isLoaded: boolean = true;
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@property({ type: Node, displayName: ' loading选择' })
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public loadingNode: Node | null = null;
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@property({ type: Node })
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public heroSpineNode: Node;
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@property({ type: Label })
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public fightModel: Label;
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@property({ type: Label })
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public fightModel2: Label;
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@property(Node)
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headNode: Node;
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// 动画节点
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@property(Node)
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actionNode: Node;
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//
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@property(Node)
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arrowBtn: Node;
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//
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@property(Node)
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chooseHeroBtn: Node;
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// 段位信息节点
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@property(Node)
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danInfoNode: Node;
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// banner节点
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@property(Node)
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bannerPageView: Node;
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// banner cell
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@property(Node)
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bannerCell: Node;
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private _isAction : boolean = false;
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private _pageCount : number = 5;
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private _canClick : boolean = true;
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protected onLoad(): void {
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this.initEventListener();
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tgxModuleContext.setDefaultModule(ModuleDef.Arean);
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tgxUIMgr.inst.closeAll();
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}
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async start() {
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// await AreanNetMgr.inst.sendMsg_KingTDGetUserData();
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// tgxUIMgr.inst.showUI(UIChat);
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// tgxUIMgr.inst.showUI(UIAnnouncement,(ui:UIAnnouncement)=>{
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// ui.setPosition(0,280);
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// });
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if (AreanLobbyScene.isLoaded) {
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AreanNetMgr.inst.initNetMsgHandlers();
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await AreanNetMgr.inst.sendMsg_GetUserData();
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this.loadingNode.active = true;
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await this.loadData();
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} else {
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this.loadingNode.active = false;
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this._updateHeroSpine();
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this._updateHeadInfo();
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this._updateDanInfo();
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}
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this.onCompleteCallback().then();
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this._updateChooseHeroBtnState(false);
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this._updateFightModelName();
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this._initBannerPageView();
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// // TODO: 测试接口(添加英雄)
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// await UserMgr.inst.rpc_addHero(UserMgr.inst.userId,1003);
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// let res = await UserMgr.inst.rpc_updateHeroProficiency(1001,22);
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// await UserMgr.inst.rpc_getHeroList(UserMgr.inst.userId).then();
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// await UserMgr.inst.rpc_getDanInfo(UserMgr.inst.userId).then();
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// let itemList = await UserMgr.inst.rpc_getItemInfo(UserMgr.inst.userId);
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// console.log("itemList === ",itemList);
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}
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async loadData(){
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tgxUIWaiting.show('数据加载', true);
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AreanLobbyScene.isLoaded = false;
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if (!UserMgr.inst.userId) {
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tgxSceneUtil.loadScene(SceneDef.START);
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return;
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}
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// await this.loadLanguage();
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await this.loadGameRes();
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await this.loadDatatables();
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}
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private initEventListener() {
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director.on(AreanEvent.InBattleView, this.onStartGame, this);
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director.on(AreanEvent.ChangeHero, this._updateHeroSpine.bind(this), this);
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}
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/**
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* 开始游戏
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*/
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private onStartGame(data:any) {
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try {
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let ui = tgxUIMgr.inst.getUI<UI_SearchingRival>(UI_SearchingRival);
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let params = ui== null? UserMgr.inst.reTrayGameParmas:ui.params;
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SubGameMgr.inst.enterSubGame(params,UserMgr.inst.uid,true);
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} catch (error) {
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console.log('开始游戏报错 error', error);
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}
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}
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private _updateHeroSpine() : void{
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let localHeroData = areanMgr.cfgMgr.HeroDatas.getAllDataMap();
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let curHeroData = localHeroData.get(UserMgr.inst.userInfo.heroId);
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if(curHeroData){
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let skin = curHeroData.skinRes[0];
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let skinId = areanMgr.cfgMgr.SkinData.getData(skin).icon
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resLoader.load<Prefab>(ModuleDef.Arean,`res/Prefebs/heroSpine/${skinId}`,(err: Error, prefab: Prefab) => {
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if(err){
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console.error(err);
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return;
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}else {
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let spineNode = instantiate(prefab);
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this.heroSpineNode.destroyAllChildren();
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this.heroSpineNode.addChild(spineNode);
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// spineNode.position = v3(0,-55,0);
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}
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})
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}else {
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console.error(`${UserMgr.inst.userInfo.heroId}英雄数据不存在`);
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}
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}
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protected onDestroy() {
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director.off(AreanEvent.ChangeHero, this._updateHeroSpine.bind(this), this);
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this.unschedule(this._autoScrollToNextPage);
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}
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// 多人匹配,自定义按钮动画
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onBtnShowAction() : void{
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tgxAudioMgr.inst.playCommonBtn(EMusicDefine.EFFECT_CLICK);
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this._updateArrow();
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}
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private _updateArrow() : void{
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let angle = this.arrowBtn.getChildByName("arrow").angle;
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// console.log("当前的角度 === ",angle);
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if(angle == 180){
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this.arrowBtn.getChildByName("arrow").angle = 0;
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this.showAction(true);
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}else{
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this.arrowBtn.getChildByName("arrow").angle = 180;
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this.showAction(false);
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}
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}
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private showAction(open : boolean) : void{
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if(this._isAction) return;
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this._isAction = true;
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let offsetY : number = open ? 280 : -280;
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let time : number = 0.1;
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if(offsetY > 0){
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tween(this.actionNode)
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.by(time,{position : v3(0,offsetY,0)},{easing: 'backOut'})
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.call(()=>{
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this._isAction = false;
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})
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.start()
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}else{
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tween(this.actionNode)
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.by(time,{position : v3(0,offsetY,0)},{easing: 'backIn'})
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.call(()=>{
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this._isAction = false;
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})
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.start()
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}
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}
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/** 是否可以点击 */
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private setCanClick(flag : boolean) : void{
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this._canClick = flag;
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}
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onBtnLobby() {
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tgxAudioMgr.inst.playCommonBtn(EMusicDefine.EFFECT_CLICK);
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SceneUtil.loadScene(SceneDef.LOBBY);
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}
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onBtnQuickPlayClicked() {
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if(!this._canClick) return;
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this._canClick = false;
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tgxAudioMgr.inst.playCommonBtn(EMusicDefine.EFFECT_CLICK);
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this._updateFightModel();
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// if(UserLocalCache.inst.fightModel === EFightModel.Match){
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// tgxUIAlert.show("研发团队加班中,敬请期待!");
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// }else{
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tgxUIWaiting.hide();
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tgxUIMgr.inst.showUI(UI_SearchingRival, (ui: UI_SearchingRival) => {
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this.scheduleOnce(() => {
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ui.startMatch('arean',this.loadGame);
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this.setCanClick(true);
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}, 1.5);
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});
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// }
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// director.loadScene(SceneDef.Arean.name);
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}
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private async loadGame(params?: any) {
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await AreanNetMgr.inst.enterRoom(params,UserMgr.inst.uid);
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}
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onBtnCreate() {
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tgxAudioMgr.inst.playCommonBtn(EMusicDefine.EFFECT_CLICK);
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// tgxAudioMgr.inst.playCommonBtn();
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// tgxUIMgr.inst.showUI(UICreateRoom);
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}
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onBtnJoinRoom() {
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if(!this._canClick) return;
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this._canClick = false;
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UserLocalCache.inst.setFightModel(EFightModel.Room);
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tgxAudioMgr.inst.playCommonBtn(EMusicDefine.EFFECT_CLICK);
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tgxUIMgr.inst.showUI(UISetRoom,()=>{
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this.setCanClick(true);
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})
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}
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// 段位界面
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onBtnShowDanLayer(): void {
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if(!this._canClick) return;
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this._canClick = false;
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tgxAudioMgr.inst.playCommonBtn(EMusicDefine.EFFECT_CLICK);
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tgxUIMgr.inst.showUI(UIDan,()=>{
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this.setCanClick(true);
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});
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}
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private _updateFightModel() : void{
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let curModel = UserLocalCache.inst.fightModel;
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if(curModel === EFightModel.Room){
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let str = this.fightModel2.string;
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let nextModel = str = EFightModel.Match ? EFightModel.Match : EFightModel.Ranking;
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UserLocalCache.inst.setFightModel(nextModel);
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}
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}
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// 刷新战斗模式
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async onBtnRefreshFightModel(): Promise<void> {
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tgxAudioMgr.inst.playCommonBtn(EMusicDefine.EFFECT_CLICK);
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let str = this.fightModel2.string;
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let nextModel = str = EFightModel.Match ? EFightModel.Ranking : EFightModel.Match;
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UserLocalCache.inst.setFightModel(nextModel);
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this._updateFightModelName();
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}
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// 刷新战斗模式名字
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private _updateFightModelName() : void{
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let curModel = UserLocalCache.inst.fightModel;
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this.fightModel.string = curModel === EFightModel.Match ? "匹配" : "排位";
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this.fightModel2.string = curModel === EFightModel.Match ? EFightModel.Match : EFightModel.Ranking;
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}
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update(deltaTime: number) {
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}
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private loadLanguage() {
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this.modelName = "多语言模块加载";
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return new Promise((resolve, reject) =>
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{
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resLoader.load(ModuleDef.Arean,'res/Config/Language',(err:Error,data:JsonAsset)=>{
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if(err){
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console.log('语言加载失败',err);
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reject();
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return;
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}
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resolve(data);
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})
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});
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}
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private async loadGameRes() {
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this.modelName = "资源模块加载";
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try {
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return new Promise((resolve, reject) => {
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resLoader.loadDir(ModuleDef.Arean, "res/", this.onProgressCallback.bind(this), resolve);
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})
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} catch (error) {
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}
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}
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private progress: number = 0;
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private modelName: string = '';
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protected data: any = {
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finished: 0,
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total: 0,
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progress: ""
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};
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private async loadDatatables() {
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this.modelName = "数据模块加载";
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return new Promise((resolve, reject) => {
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areanMgr.cfgMgr.LoadAll(this.onProgressCallback.bind(this),resolve);
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})
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}
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private onProgressCallback(finished: number, total: number, item: any) {
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this.data.finished = finished;
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this.data.total = total;
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var progress = finished / total;
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if (progress > this.progress) {
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this.progress = progress;
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this.data.progress = (progress * 100).toFixed(2);
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}
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director.emit(EventName.load_res, progress, this.modelName);
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}
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async onCompleteCallback() {
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tgxUIWaiting.hide();
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this.loadingNode.active = false;
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console.log('数据加载完----------');
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this._updateHeroSpine();
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this._updateHeadInfo();
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this._updateDanInfo();
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let isInRoom= UserMgr.inst.isInRoom();
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if(isInRoom){
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let ret2 = await UserMgr.inst.doTryEnterRoom(UserMgr.inst.roomId);
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if (!ret2.isSucc) {
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//进入大厅
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let ret = await AreanNetMgr.inst.rpc_LeaveRoom();
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if (ret.isSucc) {
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console.log("退出房间成功");
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}
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}
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}
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}
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// 刷新头像节点段位
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private _updateHeadInfo() : void{
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this.headNode.getComponent(UserHead).updateDanImg();
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}
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/* 二级选择英雄按钮显隐 */
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private _updateChooseHeroBtnState(show : boolean) : void{
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if(this.chooseHeroBtn.active) return;
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this.chooseHeroBtn.active = show;
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if(show){
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let time : number = 5;
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tween(this.chooseHeroBtn)
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.delay(time)
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.call(()=>{
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this.chooseHeroBtn.active = false;
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})
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.start();
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}
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}
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/* 一级选择英雄按钮点击 */
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onBtnHeroClicked(){
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tgxAudioMgr.inst.playCommonBtn(EMusicDefine.EFFECT_CLICK);
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this._updateChooseHeroBtnState(true);
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}
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/* 二级选择英雄按钮点击 */
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onBtnHeroClicked2(){
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if(!this._canClick) return;
|
||
|
this._canClick = false;
|
||
|
tgxAudioMgr.inst.playCommonBtn(EMusicDefine.EFFECT_OPEN);
|
||
|
tgxUIMgr.inst.showUI(UIChooseHero,()=>{
|
||
|
this.setCanClick(true);
|
||
|
});
|
||
|
this.chooseHeroBtn.active = false;
|
||
|
}
|
||
|
|
||
|
/** 赛季 */
|
||
|
public onBtnSeasonClicked(){
|
||
|
if(!this._canClick) return;
|
||
|
this._canClick = false;
|
||
|
tgxAudioMgr.inst.playCommonBtn(EMusicDefine.EFFECT_INVALID);
|
||
|
tgxUIMgr.inst.showUI(UISeason,()=>{
|
||
|
this.setCanClick(true);
|
||
|
});
|
||
|
}
|
||
|
|
||
|
/** 排行榜 */
|
||
|
public onBtnRankClicked(){
|
||
|
tgxAudioMgr.inst.playCommonBtn(EMusicDefine.EFFECT_INVALID);
|
||
|
tgxUIAlert.show("研发团队加班中,敬请期待!");
|
||
|
}
|
||
|
|
||
|
/** 商店 */
|
||
|
public onBtnShopClicked(){
|
||
|
tgxAudioMgr.inst.playCommonBtn(EMusicDefine.EFFECT_INVALID);
|
||
|
// tgxUIAlert.show("研发团队加班中,敬请期待!");
|
||
|
tgxUIMgr.inst.showUI(UIShopScreen);
|
||
|
}
|
||
|
|
||
|
/** 活动 */
|
||
|
public onBtnActivityClicked(){
|
||
|
tgxAudioMgr.inst.playCommonBtn(EMusicDefine.EFFECT_INVALID);
|
||
|
tgxUIAlert.show("研发团队加班中,敬请期待!");
|
||
|
}
|
||
|
|
||
|
/** 神话降临 */
|
||
|
public onBtnActivity2Clicked(){
|
||
|
tgxAudioMgr.inst.playCommonBtn(EMusicDefine.EFFECT_INVALID);
|
||
|
tgxUIAlert.show("研发团队加班中,敬请期待!");
|
||
|
}
|
||
|
|
||
|
/** 收藏点击事件 */
|
||
|
onBtnCollectionClicked(){
|
||
|
if(!this._canClick) return;
|
||
|
this._canClick = false;
|
||
|
tgxAudioMgr.inst.playCommonBtn(EMusicDefine.EFFECT_OPEN);
|
||
|
tgxUIMgr.inst.showUI(UICollection,()=>{
|
||
|
this.setCanClick(true);
|
||
|
});
|
||
|
}
|
||
|
|
||
|
/** 背包事件 */
|
||
|
onBtnBagClicked(){
|
||
|
if(!this._canClick) return;
|
||
|
this._canClick = false;
|
||
|
tgxAudioMgr.inst.playCommonBtn(EMusicDefine.EFFECT_OPEN);
|
||
|
tgxUIMgr.inst.showUI(UIBag,()=>{
|
||
|
this.setCanClick(true);
|
||
|
});
|
||
|
}
|
||
|
|
||
|
/** 备战 */
|
||
|
onBtnWarClicked(){
|
||
|
tgxAudioMgr.inst.playCommonBtn(EMusicDefine.EFFECT_INVALID);
|
||
|
tgxUIAlert.show("研发团队加班中,敬请期待!");
|
||
|
}
|
||
|
|
||
|
/** 图鉴 */
|
||
|
onBtnIllustrationClicked(){
|
||
|
tgxAudioMgr.inst.playCommonBtn(EMusicDefine.EFFECT_INVALID);
|
||
|
tgxUIAlert.show("研发团队加班中,敬请期待!");
|
||
|
}
|
||
|
|
||
|
/** 好友 */
|
||
|
onBtnFriendClicked(){
|
||
|
tgxAudioMgr.inst.playCommonBtn(EMusicDefine.EFFECT_INVALID);
|
||
|
tgxUIAlert.show("研发团队加班中,敬请期待!");
|
||
|
}
|
||
|
|
||
|
/** 更多模式 */
|
||
|
onBtnMoreModelClicked(){
|
||
|
if(!this._canClick) return;
|
||
|
this._canClick = false;
|
||
|
tgxAudioMgr.inst.playCommonBtn(EMusicDefine.EFFECT_OPEN);
|
||
|
tgxUIMgr.inst.showUI(UIMoreModel,()=>{
|
||
|
this.setCanClick(true);
|
||
|
});
|
||
|
}
|
||
|
|
||
|
/** 邮件 */
|
||
|
onBtnMailClicked(){
|
||
|
tgxAudioMgr.inst.playCommonBtn(EMusicDefine.EFFECT_OPEN);
|
||
|
tgxUIMgr.inst.showUI(UIMail)
|
||
|
}
|
||
|
|
||
|
/** 更新段位信息 */
|
||
|
private _updateDanInfo() : void{
|
||
|
let curDanStar : number = UserMgr.inst.userInfo.danGrading;
|
||
|
let curDanInfo = CommonFun.getInstance().calDanData(curDanStar);
|
||
|
console.log("大厅刷新要段位信息 === ",curDanInfo)
|
||
|
let curDan : number = curDanInfo.curDan;
|
||
|
this.danInfoNode.getChildByName("tips").active = curDanInfo.curDan === 0;
|
||
|
if(curDan > 0){
|
||
|
let localData : IDanCfg = areanMgr.cfgMgr.DanData.getData(curDan);
|
||
|
let danInfo = this.danInfoNode.getChildByName("danInfo");
|
||
|
danInfo.active = true;
|
||
|
danInfo.getChildByName("danName").getComponent(Label).string = localData.danName;
|
||
|
let sp : SpriteFrame = resLoader.getSpriteFrame('res/Image/danIcon/dan_' + localData.mainDan,ModuleDef.Arean);
|
||
|
if(sp) danInfo.getChildByName("icon").getComponent(Sprite).spriteFrame = sp;
|
||
|
|
||
|
let normalStarNode = this.danInfoNode.getChildByName("starNode");
|
||
|
let specialStarNode = this.danInfoNode.getChildByName("specialStarNode");
|
||
|
let starNum = localData.starNumber;
|
||
|
|
||
|
normalStarNode.active = starNum > 0 && starNum < 10;
|
||
|
specialStarNode.active = starNum >= 10;
|
||
|
|
||
|
// 刷新星星
|
||
|
if(starNum > 0 && starNum < 10){
|
||
|
for(let i = 0;i < starNum;i++){
|
||
|
normalStarNode.children[i].active = true;
|
||
|
normalStarNode.children[i].getChildByName("star").active = curDanInfo.curDan > localData.id;
|
||
|
if(curDanInfo.curDan === localData.id){
|
||
|
let shortStar = curDanInfo.needStar - curDanStar;
|
||
|
let showNum = starNum - shortStar; // 2
|
||
|
normalStarNode.children[i].getChildByName("star").active = showNum >= (i + 1);
|
||
|
}
|
||
|
}
|
||
|
}else if( starNum >= 10){
|
||
|
let preData = areanMgr.cfgMgr.DanData.getData(localData.id - 1);
|
||
|
let curStar = 0;
|
||
|
if(preData){
|
||
|
curStar = curDanStar - preData.allStar;
|
||
|
}else{
|
||
|
curStar = curDanStar;
|
||
|
}
|
||
|
curStar = curStar > 0 ? curStar : 0;
|
||
|
specialStarNode.getChildByName("num").getComponent(Label).string = `${curStar}/${starNum}`;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/** 获取页面通过索引 */
|
||
|
getPageByIndex(index: number): Node {
|
||
|
const pages = this.bannerPageView.getComponent(PageView).getPages();
|
||
|
return pages[index];
|
||
|
}
|
||
|
|
||
|
|
||
|
/** banner广告位 */
|
||
|
private _initBannerPageView() : void{
|
||
|
this.bannerPageView.on('page-turning', this._callback, this);
|
||
|
let len = this._pageCount;
|
||
|
let pageView = this.bannerPageView.getComponent(PageView);
|
||
|
pageView.removeAllPages();
|
||
|
for(let i = 0; i < len; i++){
|
||
|
let node = instantiate(this.bannerCell);
|
||
|
let attr = {
|
||
|
tag : i
|
||
|
}
|
||
|
node.attr(attr);
|
||
|
node.active = true;
|
||
|
node.getChildByName("lab").getComponent(Label).string = `第${i + 1}页`;
|
||
|
pageView.addPage(node);
|
||
|
node.on(Input.EventType.TOUCH_END,(e : EventTouch)=>{
|
||
|
tgxAudioMgr.inst.playCommonBtn(EMusicDefine.EFFECT_CLICK)
|
||
|
let tag = e.target.tag;
|
||
|
this._openBannerLayer(tag);
|
||
|
},this)
|
||
|
}
|
||
|
// 是否循环
|
||
|
let flag = true;
|
||
|
if (flag) { //如果循环需要在最前边和最后边在放一页
|
||
|
let firstNode = instantiate(this.getPageByIndex(0));
|
||
|
let lastNode = instantiate(this.getPageByIndex(this._pageCount - 1));
|
||
|
pageView.insertPage(lastNode, 0);
|
||
|
pageView.addPage(firstNode);
|
||
|
console.log("this.pages:", pageView.getPages());
|
||
|
}
|
||
|
pageView.setCurrentPageIndex(1);
|
||
|
this.schedule(this._autoScrollToNextPage, 5);
|
||
|
}
|
||
|
|
||
|
/** 轮播图事件 */
|
||
|
private _openBannerLayer(index : number) {
|
||
|
console.log("点击的轮播图 === ",index);
|
||
|
}
|
||
|
|
||
|
/** 翻页回调 */
|
||
|
private _callback(pageView: PageView) : void{
|
||
|
let newIndex : number = pageView.getCurrentPageIndex();
|
||
|
if (newIndex == 0) {
|
||
|
pageView.scrollToPage(this._pageCount, 0);
|
||
|
pageView.setCurrentPageIndex(this._pageCount);
|
||
|
}
|
||
|
if (newIndex == this._pageCount + 1) {
|
||
|
pageView.scrollToPage(1, 0);
|
||
|
pageView.setCurrentPageIndex(1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/** 自动翻页 */
|
||
|
private _autoScrollToNextPage() : void{
|
||
|
let pageView = this.bannerPageView.getComponent(PageView);
|
||
|
let currentIndex = pageView.getCurrentPageIndex();
|
||
|
let nextIndex = (currentIndex + 1) % (this._pageCount + 2);
|
||
|
pageView.scrollToPage(nextIndex,1);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
|