import { _decorator, Component, director, instantiate, JsonAsset, Label, Node, Prefab, tween, v3, SpriteFrame, Sprite, PageView, Input, EventTouch, assetManager } from 'cc'; import { UserMgr } from '../../module_basic/scripts/UserMgr'; import { tgxAudioMgr, tgxModuleContext, tgxSceneUtil, tgxUIAlert, tgxUIMgr, tgxUITipsBar, tgxUIWaiting } from '../../core_tgx/tgx'; import { SceneDef } from '../../scripts/SceneDef'; import { SceneUtil } from '../../core_tgx/base/SceneUtils'; import { UI_SearchingRival } from 'db://assets/module_arean/ui_searching_rival/UI_SearchingRival'; import { EventName } from '../../core_tgx/easy_ui_framework/EventName'; import { ModuleDef } from '../../scripts/ModuleDef'; import { resLoader } from '../../core_tgx/base/utils/ResLoader'; import { areanMgr } from './AreanManager'; import { AreanEvent, AreanNetMgr } from './AreanNetMgr'; import { UISetRoom } from "db://assets/module_arean/ui_set_room/UISetRoom"; import { EFightModel } from "db://assets/module_basic/shared/protocols/public/arean/AreanTypeDef"; import { SubGameMgr } from '../../module_basic/scripts/SubGameMgr'; import { UserLocalCache } from "db://assets/module_basic/scripts/UserLocalCache"; import { UserHead } from "db://assets/module_arean/scripts/UserHead"; import { EMusicDefine } from "db://assets/module_basic/Define/MusicDefine"; import { UIBag } from "db://assets/module_arean/ui_bag/UIBag"; import { IDanCfg } from "db://assets/module_basic/shared/configs/interface/IDanCfg"; import { CommonFun } from "db://assets/module_arean/scripts/CommonFun"; import { UIMail } from "db://assets/module_arean/ui_mail/UIMail"; import { UIMoreModel } from "db://assets/module_arean/ui_more_model/UIMoreModel"; import { UIShopScreen } from '../shop/ui_shop/UIShopScreen'; import { UISettings } from "db://assets/module_arean/ui_settings/UISettings"; import { EGameDefine } from "db://assets/module_arean/Define/GameDefine"; import { RoleManager } from './common/RoleManager'; // 导入 RoleManager const { ccclass, property } = _decorator; @ccclass('AreanLobbyScene') export class AreanLobbyScene extends Component { private static isLoaded: boolean = true; @property({ type: Node, displayName: ' loading选择' }) public loadingNode: Node | null = null; @property({ type: Label }) public fightModel: Label; @property({ type: Label }) public fightModel2: Label; @property(Node) roleGroup: Node; @property(Node) headNode: Node; @property(Node) actionNode: Node; @property(Node) arrowBtn: Node; @property(Node) chooseHeroBtn: Node; @property(Node) danInfoNode: Node; @property(Node) bannerPageView: Node; @property(Node) bannerCell: Node; private _isAction: boolean = false; private _pageCount: number = 5; private _canClick: boolean = true; protected onLoad(): void { this.initEventListener(); tgxModuleContext.setDefaultModule(ModuleDef.Arean); tgxUIMgr.inst.closeAll(); } async start() { if (AreanLobbyScene.isLoaded) { AreanNetMgr.inst.initNetMsgHandlers(); await AreanNetMgr.inst.sendMsg_GetUserData(); console.log("this == ", this, this.loadingNode); this.loadingNode.active = true; await this.loadData(); } else { this.loadingNode.active = false; this._updateHeadInfo(); } this.onCompleteCallback().then(); this._updateFightModelName(); //this._initBannerPageView(); } async loadData() { tgxUIWaiting.show('数据加载', true); AreanLobbyScene.isLoaded = false; if (!UserMgr.inst.userId) { tgxSceneUtil.loadScene(SceneDef.START); return; } // await this.loadLanguage(); await this.loadGameRes(); // await this.loadDatatables(); } private initEventListener() { director.on(AreanEvent.InBattleView, this.onStartGame, this); } /** * 开始游戏 */ private onStartGame(data: any) { try { let ui = tgxUIMgr.inst.getUI(UI_SearchingRival); let params = ui == null ? UserMgr.inst.reTrayGameParmas : ui.params; SubGameMgr.inst.enterSubGame(params, UserMgr.inst.uid, true); } catch (error) { console.log('开始游戏报错 error', error); } } // 多人匹配,自定义按钮动画 onBtnShowAction(): void { tgxAudioMgr.inst.playCommonBtn(EMusicDefine.EFFECT_CLICK); this._updateArrow(); } private _updateArrow(): void { let angle = this.arrowBtn.getChildByName("arrow").angle; // console.log("当前的角度 === ",angle); if (angle == 180) { this.arrowBtn.getChildByName("arrow").angle = 0; this.showAction(true); } else { this.arrowBtn.getChildByName("arrow").angle = 180; this.showAction(false); } } private showAction(open: boolean): void { if (this._isAction) return; this._isAction = true; let offsetY: number = open ? 280 : -280; let time: number = 0.1; if (offsetY > 0) { tween(this.actionNode) .by(time, { position: v3(0, offsetY, 0) }, { easing: 'backOut' }) .call(() => { this._isAction = false; }) .start() } else { tween(this.actionNode) .by(time, { position: v3(0, offsetY, 0) }, { easing: 'backIn' }) .call(() => { this._isAction = false; }) .start() } } /** 是否可以点击 */ private setCanClick(flag: boolean): void { this._canClick = flag; } onBtnLobby() { tgxAudioMgr.inst.playCommonBtn(EMusicDefine.EFFECT_CLICK); SceneUtil.loadScene(SceneDef.LOBBY); } onBtnQuickPlayClicked() { if (!this._canClick) return; this._canClick = false; tgxAudioMgr.inst.playCommonBtn(EMusicDefine.EFFECT_CLICK); let curCoin = UserMgr.inst.userInfo.coin; if (curCoin < EGameDefine.GameMatchCost) { tgxUITipsBar.show("金币不足,请前往商店购买!"); this._canClick = true; return; } this._updateFightModel(); tgxUIWaiting.hide(); tgxUIMgr.inst.showUI(UI_SearchingRival, (ui: UI_SearchingRival) => { this.scheduleOnce(() => { //ui.startMatch('arean', this.loadGame); this.loadGame(); this.setCanClick(true); }, 3); }); } private async loadGame(params?: any) { SceneDef.Next_Scene = "level1/scene/WoodenManScene"; // 切换到加载场景 director.loadScene('LoadingScene'); // director.loadScene("level1/scene/WoodenManScene"); } onBtnCreate() { tgxAudioMgr.inst.playCommonBtn(EMusicDefine.EFFECT_CLICK); // tgxAudioMgr.inst.playCommonBtn(); // tgxUIMgr.inst.showUI(UICreateRoom); } onBtnJoinRoom() { if (!this._canClick) return; this._canClick = false; UserLocalCache.inst.setFightModel(EFightModel.Room); tgxAudioMgr.inst.playCommonBtn(EMusicDefine.EFFECT_CLICK); tgxUIMgr.inst.showUI(UISetRoom, () => { this.setCanClick(true); }) } private _updateFightModel(): void { let curModel = UserLocalCache.inst.fightModel; if (curModel === EFightModel.Room) { let str = this.fightModel2.string; let nextModel = str = EFightModel.Match ? EFightModel.Match : EFightModel.Ranking; UserLocalCache.inst.setFightModel(nextModel); } } // 刷新战斗模式 async onBtnRefreshFightModel(): Promise { tgxAudioMgr.inst.playCommonBtn(EMusicDefine.EFFECT_CLICK); let str = this.fightModel2.string; let nextModel = str = EFightModel.Match ? EFightModel.Ranking : EFightModel.Match; UserLocalCache.inst.setFightModel(nextModel); this._updateFightModelName(); } // 刷新战斗模式名字 private _updateFightModelName(): void { // let curModel = UserLocalCache.inst.fightModel; // this.fightModel.string = curModel === EFightModel.Match ? "匹配" : "排位"; // this.fightModel2.string = curModel === EFightModel.Match ? EFightModel.Match : EFightModel.Ranking; } update(deltaTime: number) { } private loadLanguage() { this.modelName = "多语言模块加载"; return new Promise((resolve, reject) => { resLoader.load(ModuleDef.Arean, 'res/Config/Language', (err: Error, data: JsonAsset) => { if (err) { console.log('语言加载失败', err); reject(); return; } resolve(data); }) }); } private async loadGameRes() { this.modelName = "资源模块加载"; try { return new Promise((resolve, reject) => { resLoader.loadDir(ModuleDef.Arean, "res/", this.onProgressCallback.bind(this), resolve); }) } catch (error) { } } private progress: number = 0; private modelName: string = ''; protected data: any = { finished: 0, total: 0, progress: "" }; private async loadDatatables() { this.modelName = "数据模块加载"; return new Promise((resolve, reject) => { areanMgr.cfgMgr.LoadAll(this.onProgressCallback.bind(this), resolve); }) } private onProgressCallback(finished: number, total: number, item: any) { this.data.finished = finished; this.data.total = total; var progress = finished / total; if (progress > this.progress) { this.progress = progress; this.data.progress = (progress * 100).toFixed(2); } director.emit(EventName.load_res, progress, this.modelName); } async onCompleteCallback() { tgxUIWaiting.hide(); this.loadingNode.active = false; director.emit(EventName.update_language); console.log('数据加载完----------'); this._updateHeadInfo(); let isInRoom = UserMgr.inst.isInRoom(); if (isInRoom) { let ret2 = await UserMgr.inst.doTryEnterRoom(UserMgr.inst.roomId); if (!ret2.isSucc) { //进入大厅 let ret = await AreanNetMgr.inst.rpc_LeaveRoom(); if (ret.isSucc) { console.log("退出房间成功"); } } } } // 刷新头像节点段位 private _updateHeadInfo(): void { this.headNode.getComponent(UserHead).updateDanImg(); } /** 排行榜 */ public onBtnRankClicked() { tgxAudioMgr.inst.playCommonBtn(EMusicDefine.EFFECT_INVALID); tgxUIAlert.show("研发团队加班中,敬请期待!"); } /** 排行榜 */ public onBtnSetClicked() { tgxAudioMgr.inst.playCommonBtn(EMusicDefine.EFFECT_OPEN); tgxUIMgr.inst.showUI(UISettings); } /** 商店 */ public onBtnShopClicked() { tgxAudioMgr.inst.playCommonBtn(EMusicDefine.EFFECT_INVALID); // tgxUIAlert.show("研发团队加班中,敬请期待!"); tgxUIMgr.inst.showUI(UIShopScreen); } /** 活动 */ public onBtnActivityClicked() { tgxAudioMgr.inst.playCommonBtn(EMusicDefine.EFFECT_INVALID); tgxUIAlert.show("研发团队加班中,敬请期待!"); } /** 神话降临 */ public onBtnActivity2Clicked() { tgxAudioMgr.inst.playCommonBtn(EMusicDefine.EFFECT_INVALID); tgxUIAlert.show("研发团队加班中,敬请期待!"); } /** 背包事件 */ onBtnBagClicked() { if (!this._canClick) return; this._canClick = false; tgxAudioMgr.inst.playCommonBtn(EMusicDefine.EFFECT_OPEN); tgxUIMgr.inst.showUI(UIBag, () => { this.setCanClick(true); }); } /** 备战 */ onBtnWarClicked() { tgxAudioMgr.inst.playCommonBtn(EMusicDefine.EFFECT_INVALID); tgxUIAlert.show("研发团队加班中,敬请期待!"); } /** 图鉴 */ onBtnIllustrationClicked() { tgxAudioMgr.inst.playCommonBtn(EMusicDefine.EFFECT_INVALID); tgxUIAlert.show("研发团队加班中,敬请期待!"); } /** 好友 */ onBtnFriendClicked() { tgxAudioMgr.inst.playCommonBtn(EMusicDefine.EFFECT_INVALID); tgxUIAlert.show("研发团队加班中,敬请期待!"); } /** 更多模式 */ onBtnMoreModelClicked() { if (!this._canClick) return; this._canClick = false; tgxAudioMgr.inst.playCommonBtn(EMusicDefine.EFFECT_OPEN); tgxUIMgr.inst.showUI(UIMoreModel, () => { this.setCanClick(true); }); } /** 邮件 */ onBtnMailClicked() { tgxAudioMgr.inst.playCommonBtn(EMusicDefine.EFFECT_OPEN); tgxUIMgr.inst.showUI(UIMail) } /** 获取页面通过索引 */ getPageByIndex(index: number): Node { const pages = this.bannerPageView.getComponent(PageView).getPages(); return pages[index]; } /** banner广告位 */ private _initBannerPageView(): void { this.bannerPageView.on('page-turning', this._callback, this); let len = this._pageCount; let pageView = this.bannerPageView.getComponent(PageView); pageView.removeAllPages(); for (let i = 0; i < len; i++) { let node = instantiate(this.bannerCell); let attr = { tag: i } node.attr(attr); node.active = true; node.getChildByName("lab").getComponent(Label).string = `第${i + 1}页`; pageView.addPage(node); node.on(Input.EventType.TOUCH_END, (e: EventTouch) => { tgxAudioMgr.inst.playCommonBtn(EMusicDefine.EFFECT_CLICK) let tag = e.target.tag; this._openBannerLayer(tag); }, this) } // 是否循环 let flag = true; if (flag) { //如果循环需要在最前边和最后边在放一页 let firstNode = instantiate(this.getPageByIndex(0)); let lastNode = instantiate(this.getPageByIndex(this._pageCount - 1)); pageView.insertPage(lastNode, 0); pageView.addPage(firstNode); console.log("this.pages:", pageView.getPages()); } pageView.setCurrentPageIndex(1); this.schedule(this._autoScrollToNextPage, 5); } /** 轮播图事件 */ private _openBannerLayer(index: number) { console.log("点击的轮播图 === ", index); } /** 翻页回调 */ private _callback(pageView: PageView): void { let newIndex: number = pageView.getCurrentPageIndex(); if (newIndex == 0) { pageView.scrollToPage(this._pageCount, 0); pageView.setCurrentPageIndex(this._pageCount); } if (newIndex == this._pageCount + 1) { pageView.scrollToPage(1, 0); pageView.setCurrentPageIndex(1); } } /** 自动翻页 */ private _autoScrollToNextPage(): void { let pageView = this.bannerPageView.getComponent(PageView); let currentIndex = pageView.getCurrentPageIndex(); let nextIndex = (currentIndex + 1) % (this._pageCount + 2); pageView.scrollToPage(nextIndex, 1); } }