import { tgxUIAlert, tgxUIController, tgxUIWaiting, tgx_class } from "../../core_tgx/tgx"; import { GameUILayers } from "../../scripts/GameUILayers"; import { ModuleDef } from "../../scripts/ModuleDef"; import { UserMgr } from "../../module_basic/scripts/UserMgr"; import { Layout_UIEnterRoom } from "./Layout_UIEnterRoom"; @tgx_class(ModuleDef.BASIC) export class UIEnterRoom extends tgxUIController { constructor() { super('ui_enter_room/ui_enter_room', GameUILayers.POPUP, Layout_UIEnterRoom); } protected onCreated(): void { let layout = this.layout as Layout_UIEnterRoom; this.onButtonEvent(layout.btnClose, () => { this.close(); }); this.onButtonEvent(layout.btnEnter, this.onBtnCreateClicked, this); } async onBtnCreateClicked() { let layout = this.layout as Layout_UIEnterRoom; if (layout.edtId.string.length > 8) { tgxUIAlert.show('ID 最多 8 个数字'); return; } if (layout.edtPassword.string.length > 16) { tgxUIAlert.show('密码最多16个字符'); return; } tgxUIWaiting.show(); let roomId = layout.edtId.string; let password = layout.edtPassword.string; let ret = await UserMgr.inst.doTryEnterRoom(roomId,password); tgxUIWaiting.hide(); if(!ret.isSucc){ tgxUIAlert.show("进入失败"); } } setFixedId(id:string){ let layout = this.layout as Layout_UIEnterRoom; layout.edtId.string = id; layout.edtId.enabled = false; } }