export class constant { public static GAME_NAME = 'attackOnTitan'; public static GAME_VERSION = '1.0.1'; public static GAME_FRAME = 60; //游戏当前帧率 public static GAME_INIT_FRAME = 60; //游戏开发基础帧率 //本地缓存key值 public static LOCAL_CACHE = { PLAYER: 'player', //玩家基础数据缓存,如金币砖石等信息,暂时由客户端存储,后续改由服务端管理 SETTINGS: 'settings', //设置相关,所有杂项都丢里面进去 DATA_VERSION: 'dataVersion', //数据版本 ACCOUNT: 'account', //玩家账号 // TMP_DATA: 'tmpData', //临时数据,不会存储到云盘 HISTORY: "history", //关卡通关数据 BAG: "bag", //玩家背包,即道具列表,字典类型 } //settings的本地缓存key值 public static SETTINGS_KEY = { } public static AUDIO_SOUND = { BACKGROUND: 'background',//背景音乐 CLICK: "click", //按钮点击 FAIL: "fail",//结算失败 WIN: "win",//结算胜利, } }