import { _decorator, Component, Node, CameraComponent, view, Vec3, AnimationComponent, ParticleSystemComponent, SkeletalAnimationComponent, Quat, clamp } from 'cc'; import { Player } from './player'; let v3_offsetWorPosSkyBox: Vec3 = new Vec3();//天空盒节点和玩家位置之间向量差 let v3_offsetWorPosWater: Vec3 = new Vec3();//水节点和玩家位置之间的向量差 let v3_offsetWorPosMainLight: Vec3 = new Vec3();//主光源节点和玩家位置之间的向量差 //游戏管理类 const { ccclass, property } = _decorator; @ccclass('GameManager') export class GameManager extends Component { public static mainCamera: CameraComponent | null = null; public static isGameStart: boolean = false; public static isGamePause: boolean = false; public static isGameOver: boolean = false; public static scriptPlayer: Player; public static ndPlayer: Node | null; public static gameType: number = 1;//关卡类型 public static gameStatus: string = '';//关卡阶段 public static ndGameManager: Node; public static isRevive: boolean = false;//玩家是否复活 public static isArriveEndLine: boolean = false;//是否达到终点线 public static oriPlayerWorPos: Vec3 = new Vec3(0, 1, -1);//玩家初始化位置 public static set isWin (value: boolean) { this._isWin = value; } public static get isWin () { return this._isWin; } public static get gameSpeed () { return this._gameSpeed; } private static _gameSpeed: number = 1;//游戏速度 private static _isWin: boolean = false;//是否取得胜利 }