import { GameManager } from './gameManager'; import { _decorator, Component, Node, RigidBodyComponent, BoxColliderComponent, Vec3, MeshRenderer, clamp, find, tween, Material, Texture2D, Quat, Prefab, director } from 'cc'; let v3_peopleEffect: Vec3 = new Vec3(0,0.5,0);//吃到小人特效播放位置 let v3_arriveEndLineTargetWorPos: Vec3 = new Vec3();//玩家超过终点线后自动调整的位置 const { ccclass, property } = _decorator; //玩家控制组件 @ccclass('Player') export class Player extends Component { @property(Node) public ndCharacter: Node = null!; @property(Material) public matGreen01: Material = null!;//绿色皮肤 @property(Material) public matGreen02: Material = null!;//绿色高亮皮肤 @property(Material) public matRed01: Material = null!;//红色皮肤 @property(Material) public matRed02: Material = null!;//红色高亮皮肤 @property(Material) public matYellow01: Material = null!;//黄色皮肤 isStopMove: boolean = false; }