import { Enum } from "cc"; export class RedPointCoust { //#region 组织 public static readonly Guild = 'Guild'; /** * 1 捐献 * 2 许愿 * 3 任务 * 4 组织战 * 5 技能 * 6 */ public static readonly GuildTab = 'Guild_{0}'; public static readonly GuildTabIndex = 'Guild_{0}_{1}'; //#endregion //#region 签到 public static readonly SignIn = 'SignIn'; public static readonly SignInDay = 'SignIn_{0}'; //#招募 public static readonly Recruit = "Summon"; public static readonly RecruitMain = "Summon_{0}"; //#region 英雄 public static readonly Hero = 'Hero';//主城英雄按钮 /** * -1英雄图鉴 * -2推荐阵容 * heroId对应每个英雄 */ public static readonly Hero_List = 'Hero_{0}';//英雄列表 public static readonly Hero_Box = 'Hero_-1';//英雄图鉴 public static readonly Hero_Team = 'Hero_-2';//推荐阵容 public static readonly Hero_Team_Item = 'Hero_-2_{0}';//推荐阵容 {{0}奖励页签 /** * 0英雄ID * 1英雄页签 { 1图鉴 2升级 3技能 4装备 5培训} */ public static readonly Hero_List_Card = 'Hero_{0}_{1}';//英雄详情 页签 /** * 0英雄id 1图鉴 2{1羁绊 2升星} * 0英雄id 1升级 2{1镶嵌 2升阶} 3{镶嵌的道具{1,2,3,4}} */ public static readonly Hero_List_Card_Detail = 'Hero_{0}_{1}_{2}';//英雄详情 页签下内容 public static readonly Hero_List_Card_Detail_Item = 'Hero_{0}_{1}_{2}_{3}';//英雄详情 页签下内容的内容 //英雄id 页签 装备栏{0,1,2,3,4,5} {1强化,2芯片 3觉醒} {宝石位1宝石位2} public static readonly Hero_List_Card_Detail_Item_Item = 'Hero_{0}_{1}_{2}_{3}_{4}';//英雄详情 页签下内容的内容的内容 //#endregion //任务 public static readonly Task = 'Task'; public static readonly TaskMain = "Task_{0}"; //活动 public static readonly Activity = 'Activity'; public static readonly ActivityMain = "Activity_{0}"; public static readonly ActivityMainNode = 'Activity_{0}_{1}'; //寻宝乐园 public static readonly Monopoly = 'Monopoly'; public static readonly MonopolyMain = 'Monopoly_{0}'; //章节首通礼 public static readonly FirstPass = 'FirstPass'; public static readonly FirstPassItem = 'FirstPass_{0}'; //首充 public static readonly FirstRecharge = 'FirstRecharge'; public static readonly FirstRechargeItem = 'FirstRecharge_{0}'; //图鉴排行榜 public static readonly ActivityScoreRank = 'ActivityScoreRank'; public static readonly ActivityScoreRankItem = 'ActivityScoreRank_{0}'; public static readonly ActivityScoreRankItemItem = 'ActivityScoreRank_{0}_{1}'; //战力排行榜 public static readonly ActivityFightRank = 'ActivityFightRank'; public static readonly ActivityFightRankItem = 'ActivityFightRank_{0}'; public static readonly ActivityFightRankItemItem = 'ActivityFightRank_{0}_{1}'; } export enum RedCondEvent { CoinEvent = 'Coin', DiamondEvent = 'Diamond', /** * 英雄碎片 */ HeroCardDebrisEvent = "HeroCardDebris", /** * 英雄专武等级 */ HeroSpecialEquipStar = "HeroSpecialEquipStar", /** * 英雄等级 */ HeroLevel = "HeroLevel", /** * 羁绊是否已经被激活 */ HeroRelation = "HeroRelation", /** * 英雄星级 */ HeroStar = "HeroStar" }