import {_decorator, Component, Director, director, sys} from 'cc'; import {tgxUIMgr, tgxSceneUtil, tgxAudioMgr, tgxUIWaiting, tgxUIAlert} from '../../core_tgx/tgx'; import { SceneDef } from '../../scripts/SceneDef'; import { UserMgr } from './UserMgr'; import { SubGameMgr } from './SubGameMgr'; // import { UIAnnouncement } from 'db://assets/module_arean/ui_announcement/UIAnnouncement'; import { EMusicDefine } from './MusicDefine'; import {UserLocalCache} from "db://assets/module_basic/scripts/UserLocalCache"; import {NetGameServer} from "db://assets/module_basic/scripts/NetGameServer"; import {UIMgr} from "db://assets/core_tgx/easy_ui_framework/UIMgr"; import {UILogin} from "db://assets/module_basic/ui_login/UILogin"; import {NetworkReconnector} from "db://assets/module_basic/scripts/NetworkReconnector"; import {ModuleDef} from "db://assets/scripts/ModuleDef"; import {SceneUtil} from "db://assets/core_tgx/base/SceneUtils"; import {urlParse} from "db://assets/core_tgx/base/URLUtils"; import {NetUtil} from "db://assets/module_basic/scripts/NetUtil"; import {CommonFun} from "db://assets/module_arean/scripts/CommonFun"; import LanguageManager from "db://assets/module_basic/manager/LanguageManager"; const { ccclass, property } = _decorator; export const LAST_NAMES = ['勇敢的', '怂包的', '无辜的', '残暴的', '天真的', '胆小的', '幽默的', '好色的']; export const GIVEN_NAMES = ['角斗士', '仲裁者', '看守者', '黑色教长', '格里芬', '好战者', '和平使者', '征服者', '百夫长']; @ccclass('LobbyScene') export class LobbyScene extends Component { private _gameType : string = ""; async start() { await this._initNetWork(); // if (!UserMgr.inst.userId) { // tgxSceneUtil.loadScene(SceneDef.START); // return; // } SubGameMgr.inst.exitSubGame(); tgxUIMgr.inst.closeAll(); // tgxUIMgr.inst.showUI(UIAnnouncement) // tgxUIMgr.inst.showUI(UIChat); } private async _initNetWork() { director.on(Director.EVENT_AFTER_SCENE_LAUNCH, () => { NetworkReconnector.addToScene(); }); NetworkReconnector.addToScene(); tgxAudioMgr.inst.play(EMusicDefine.MUSIC_BGM_HALL, 1, ModuleDef.BASIC); tgxUIWaiting.show('正在连接服务器'); NetGameServer.inst.startPing(); let serverList = await NetGameServer.inst.getGameServerList(); NetGameServer.inst.createConnection(serverList); let ret = await NetGameServer.inst.ensureConnected(); if (!ret.isSucc) { tgxUIAlert.show('连接服务器失败,请检查网络').onClick(() => { SceneUtil.reloadScene(); }); return; } if (sys.isBrowser) { let params = urlParse(); let account = params['a']; let password = params['p']; if (account && password) { let ret = await UserMgr.inst.doLogin(account, password); if (ret.isSucc) { return; } } } NetUtil.addErrorFilter('INVALID_TOKEN', () => { tgxUIAlert.show('TOKEN 过期,请重新登录').onClick(() => { tgxSceneUtil.loadScene(SceneDef.LOBBY); }); }); } async onBtnSubGameClicked(event, gameType: string) { tgxAudioMgr.inst.playCommonBtn(EMusicDefine.EFFECT_CLICK); this._gameType = gameType; await this._checkAccount(); } private _enterLobbyScene() : void{ if (this._gameType == 'billiards' || this._gameType == 'gomoku' || this._gameType == 'tank' ||this._gameType == 'kingtd' || this._gameType == 'arean') { SubGameMgr.inst.enterSubLobby(this._gameType); } } async doRegister(account:string,password:string){ let ret = await NetGameServer.inst.callApi('login/Register', {account:account,password:password}); if (!ret.isSucc) { if(ret.err.message == 'USER_HAS_BEEN_EXIST'){ tgxUIAlert.show('用户名已被使用!'); } let account = CommonFun.getInstance().generateAccount(); let pass = password || "123456"; await this.doRegister(account,pass); return; } await this.doLogin(account,password); UserLocalCache.inst.storeAccount(account); UserLocalCache.inst.storePassword(password); } async doLogin(account: string, password: string) { // tgxUIWaiting.show('正在登录'); let ret = await UserMgr.inst.doLogin(account, password); if(!ret.isSucc){ tgxUIWaiting.hide(); } } private async _checkAccount(): Promise { // localStorage.clear(); let account = UserLocalCache.inst.account; let password = UserLocalCache.inst.password; if (account && password) { await this.doLogin(account,password) } else { account = CommonFun.getInstance().generateAccount(); password = "123456"; console.log("随机生成的账号 === ", account); await this.doRegister(account,password); } } update(deltaTime: number) { } }